this is a blog for my media and design class. i am taking it to help me blend my ideas in designing with the presentation and communication.
Tuesday, January 30, 2007
materials textures and light
this is my master piece..i am starting to get comfortable with the program but am having trouble with some of the modeling tools. i really like the layout of this one. they are getting progressively better.
I agree that this is a strong project. I appreciate the contrast between the different versions. Each one has aesthetic quality and together they create a powerful set. I'm glad that you are fiddling around and trying out different settings. If you want to be more scientific about it, make the modeling window very small and save images of everything you do with an iterative number (chopsticks1.jpg, chopsticks2.jpg), then keep a note of what you changed for each one. It makes a compelling slide show of your progress.
I noticed that the views of the smaller images are slightly different. Make sure that you click in the Views palette to save new views whenever you find a good one so you can return to it. Take a look at Edmund Tufte's Envisioning Information, it's a stunningly beautiful book that has examples of how to layout small multiples: if you keep the format exactly the same, then differences can show through. For the layout, don't feel like you have to maintain the background. Try rendering at a high quality (Image Options) and then using it to fill the page (full bleed).
See how subtle you can make the borders and if things almost align, make sure they do. Edges of the images and text blocks either need to be in military precision or they should be offset like you mean it. There are some great examples of how to use fonts: http://www.papress.com/thinkingwithtype/ And fun examples of fonts shown in a context: http://www.typodermic.com/browse.html You can download them from my intro class links (bottom of this page: http://www.uoregon.edu/~graphics/resources_digital.html
1 comment:
Shawn,
I agree that this is a strong project. I appreciate the contrast between the different versions. Each one has aesthetic quality and together they create a powerful set. I'm glad that you are fiddling around and trying out different settings. If you want to be more scientific about it, make the modeling window very small and save images of everything you do with an iterative number (chopsticks1.jpg, chopsticks2.jpg), then keep a note of what you changed for each one. It makes a compelling slide show of your progress.
I noticed that the views of the smaller images are slightly different. Make sure that you click in the Views palette to save new views whenever you find a good one so you can return to it. Take a look at Edmund Tufte's Envisioning Information, it's a stunningly beautiful book that has examples of how to layout small multiples: if you keep the format exactly the same, then differences can show through.
For the layout, don't feel like you have to maintain the background. Try rendering at a high quality (Image Options) and then using it to fill the page (full bleed).
See how subtle you can make the borders and if things almost align, make sure they do. Edges of the images and text blocks either need to be in military precision or they should be offset like you mean it. There are some great examples of how to use fonts: http://www.papress.com/thinkingwithtype/ And fun examples of fonts shown in a context:
http://www.typodermic.com/browse.html You can download them from my intro class links (bottom of this page: http://www.uoregon.edu/~graphics/resources_digital.html
Have fun!
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